![3dsimed sscale 3dsimed sscale](https://sklc-tinymce-2021.s3.amazonaws.com/comp/2021/02/mceclip0_1613636525.jpg)
3ds and uncheck ‘8:3 Texture Names’ then ‘OK’. The drivable terrain should remain completely isolated from the rest of the model ready to be exported. Go to Edit > Select All Displayed (CTRL+A) > Objects > Copy. Go to Display > Material Filter (F6) and find/select the material(s) associated with the drivable terrain and ‘OK’. Isolating drivable from non-drivable terrain with 3Dsimed: Load your track in rfactor to see if you have any errors with you SAUSAGE.3dBlender 2.49b Python 2.6 installation may be required. It will ask you if you want to save the hidden objects, click NO.ġ3. Click on the EXPORT Tab and click on the rfactor logo and click save object. turn off all the objects except your SAUSAGE.ġ2. Click on the DISPLAY Tab at the top and then on object filter. Once your SAUSAGE is in the right place, click on TAG, and turn on collision and then update.ġ1. You can now move your SAUSAGE around your model using the X,Y,Z buttons and rotation buttons.ġ0. right click on your SAUSAGE and click on edit SAUSAGE.GMT.
3dsimed sscale update#
Once your SAUSAGE.GMT is now showing on your model, click on the EXPORT Tab and update SCN.ĩ. Navigate to the track folder where you copied your SAUSAGE.GMT and textures to and import it.Ĩ. Once loaded, click on the tab called PRIMITIVES and click on ADD OBJECT. Click on file and then import the scn file of the track you are adding the SAUSAGE to.ħ. Close and then open 3dsimed so you start with a blank window.Ħ.
![3dsimed sscale 3dsimed sscale](https://img.yumpu.com/52885453/1/190x245/nr2k3-to-gtr2-track-conversion-tutoria-3dsimed.jpg)
copy the SAUSAGE.GMT and the textures to the track folder where the MAS files are located.ĥ. You should now have your SAUSAGE.GMT and it's textures left in the new folder.Ĥ. Go to your new folder on the desktop and delete all the textures which are not used. This should list the DDS files (textures) used on the object. Right click on the object and then click on material in the little menu. Export textures to the same new folder on the desktop.ģ. Save the SAUSAGE.GMT in a new folder on your desktop.Ģ. Click on the Export Tab and click on the rfactor logo and click on save object. For the moment, lets just call it a SAUSAGE.įirst of all, make a backup copy of your track folder !!!!!ġ. OK, I didn't know you meant that, thought you meant the kerbs which are on the edge of the corners. No real figures, just a hunch of what the possibilities might be since no two splines are identical unless they are clones (disregarding calculation capacity limitations.) In modern digital 3d space the possibility is in the range of finding a regular sized needle in a planet sized haystack (no magnets allowed.). On 2D space things are mocuh more simpler and you might get one 99% match from 10 000 options. elevation, asymmetrical shape will make things really really complex really really soon. With a flat 180 hairpin you just might find one usefull, any gradient. From a sample of 10 000 corners, you might get something like one corner where the end and start line up within 1cm difference, elevation in the apex ~10cm off with apex offset at ~10cm and shape is ½m off. (you can't design any system that goes to infinity without occupying all the infinite space and all the Moores law in the universe can't help you there.). Well, in THEORY some corners have to be the same due to limited space.